5e Cards
Challenge 1/8: 1/8

Guard

Medium humanoid (any race), any alignment

Armor Class
16 (chain shirt, shield)
Hit Points
11 (2d8+2)
Speed
30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Perception +2
Senses
passive Perception 12
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

About the guard

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

How many for your party

Copies of the guard (25 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Guard for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 134–567–20
Level 24–67–91011–20
Level 36–910–1112–1516–20
Level 48–131415–1920
Level 514–1920——

In these lists

Similar humanoid cards

Questions

What CR is the Guard?

The Guard is challenge 1/8, worth 25 XP, with a proficiency bonus of +2.

How many hit points does the Guard have?

11 hit points (2d8+2), with AC 16 from chain shirt, shield.

How many should I use against four 1st-level characters?

Against four level 1 characters, 4–5 is medium and 6 is hard by the encounter XP budget.