5e Cards
Challenge 1/8: 1/8

Bandit

Medium humanoid (any race), any non-lawful alignment

Armor Class
12 (leather armor)
Hit Points
11 (2d8+2)
Speed
30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

About the bandit

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

How many for your party

Copies of the bandit (25 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Bandit for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 134–567–20
Level 24–67–91011–20
Level 36–910–1112–1516–20
Level 48–131415–1920
Level 514–1920——

In these lists

Similar humanoid cards

Questions

What CR is the Bandit?

The Bandit is challenge 1/8, worth 25 XP, with a proficiency bonus of +2.

How many hit points does the Bandit have?

11 hit points (2d8+2), with AC 12 from leather armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 4–5 is medium and 6 is hard by the encounter XP budget.