Cultist
Medium humanoid (any race), any non-good alignment
- Armor Class
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- STR
- 11 (+0)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
- Skills
- Deception +2, Religion +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.