5e Cards

Weapons

Damage and properties for each weapon, then the magic weapons you can hand out as cards.

5e weapons: damage, properties, cost and weight
WeaponDamagePropertiesCostWeight
Simple melee weapons
Club1d4 bludgeoninglight1 sp2 lb.
Dagger1d4 piercingfinesse, light, thrown (range 20/60)2 gp1 lb.
Greatclub1d8 bludgeoningtwo-handed2 sp10 lb.
Handaxe1d6 slashinglight, thrown (range 20/60)5 gp2 lb.
Javelin1d6 piercingthrown (range 30/120)5 sp2 lb.
Light hammer1d4 bludgeoninglight, thrown (range 20/60)2 gp2 lb.
Mace1d6 bludgeoning—5 gp4 lb.
Quarterstaff1d6 bludgeoningversatile (1d8)2 sp4 lb.
Sickle1d4 slashinglight1 gp2 lb.
Spear1d6 piercingthrown (range 20/60), versatile (1d8)1 gp3 lb.
Simple ranged weapons
Crossbow, light1d8 piercingammunition (range 80/320), loading, two-handed25 gp5 lb.
Dart1d4 piercingfinesse, thrown (range 20/60)5 cp1/4 lb.
Shortbow1d6 piercingammunition (range 80/320), two-handed25 gp2 lb.
Sling1d4 bludgeoningammunition (range 30/120)1 sp0 lb.
Martial melee weapons
Battleaxe1d8 slashingversatile (1d10)10 gp4 lb.
Flail1d8 bludgeoning—10 gp2 lb.
Glaive1d10 slashingheavy, reach, two-handed20 gp6 lb.
Greataxe1d12 slashingheavy, two-handed30 gp7 lb.
Greatsword2d6 slashingheavy, two-handed50 gp6 lb.
Halberd1d10 slashingheavy, reach, two-handed20 gp6 lb.
Lance1d12 piercingreach, special10 gp6 lb.
Longsword1d8 slashingversatile (1d10)15 gp3 lb.
Maul2d6 bludgeoningheavy, two-handed10 gp10 lb.
Morningstar1d8 piercing—15 gp4 lb.
Pike1d10 piercingheavy, reach, two-handed5 gp18 lb.
Rapier1d8 piercingfinesse25 gp2 lb.
Scimitar1d6 slashingfinesse, light25 gp3 lb.
Shortsword1d6 piercingfinesse, light10 gp2 lb.
Trident1d6 piercingthrown (range 20/60), versatile (1d8)5 gp4 lb.
War pick1d8 piercing—5 gp2 lb.
Warhammer1d8 bludgeoningversatile (1d10)15 gp2 lb.
Whip1d4 slashingfinesse, reach2 gp3 lb.
Martial ranged weapons
Blowgun1 piercingammunition (range 25/100), loading10 gp1 lb.
Crossbow, hand1d6 piercingammunition (range 30/120), light, loading75 gp3 lb.
Crossbow, heavy1d10 piercingammunition (range 100/400), heavy, loading, two-handed50 gp18 lb.
Longbow1d8 piercingammunition (range 150/600), heavy, two-handed50 gp2 lb.
Net0 special, thrown (range 5/15)1 gp3 lb.

Magic weapons

Questions

Which weapons have finesse?

dagger, dart, rapier, scimitar, shortsword, whip. A finesse weapon can use Strength or Dexterity for attack and damage.

What is the difference between simple and martial weapons?

Most characters are proficient with simple weapons; martial weapons need proficiency from your class, such as fighters, paladins, rangers and barbarians.