Worg
Large monstrosity, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 26 (4d10+4)
- Speed
- 50 ft.
- STR
- 16 (+3)
- DEX
- 13 (+1)
- CON
- 13 (+1)
- INT
- 7 (−2)
- WIS
- 11 (+0)
- CHA
- 8 (−1)
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.