5e Cards
Challenge 2: 2

Ettercap

Medium monstrosity, neutral evil

Armor Class
13 (natural armor)
Hit Points
44 (8d8+8)
Speed
30 ft., climb 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
7 (−2)
WIS
12 (+1)
CHA
8 (−1)
Skills
Perception +3, Stealth +4, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
—
Challenge
2 (450 XP)
Proficiency Bonus
+2

Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker. The ettercap ignores movement restrictions caused by webbing.

Actions

Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.

Variant: Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.

How many for your party

Copies of the ettercap (450 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Ettercap for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 2—1—2–20
Level 31—23–20
Level 4—2—3–20
Level 52345–20
Level 6234–67–20
Level 7345–67–20

In these lists

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Questions

What CR is the Ettercap?

The Ettercap is challenge 2, worth 450 XP, with a proficiency bonus of +2.

How many hit points does the Ettercap have?

44 hit points (8d8+8), with AC 13 from natural armor.

How many should I use against four 2nd-level characters?

Against four level 2 characters, 1 is medium by the encounter XP budget.