5e Cards
Challenge 11: 11

Behir

Huge monstrosity, neutral evil

Armor Class
17 (natural armor)
Hit Points
168 (16d12+64)
Speed
50 ft., climb 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (−2)
WIS
14 (+2)
CHA
12 (+1)
Skills
Perception +6, Stealth +7
Damage Immunities
lightning
Senses
darkvision 90 ft., passive Perception 16
Languages
Draconic
Challenge
11 (7,200 XP)
Proficiency Bonus
+4

Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5-6). The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Swallow. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

How many for your party

Copies of the behir (7,200 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Behir for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 8——12–20
Level 9——12–20
Level 10—1—2–20
Level 11—1—2–20
Level 141—23–20
Level 151—23–20

In these lists

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Questions

What CR is the Behir?

The Behir is challenge 11, worth 7,200 XP, with a proficiency bonus of +4.

How many hit points does the Behir have?

168 hit points (16d12+64), with AC 17 from natural armor.

How many should I use against four 8th-level characters?

Against four level 8 characters, 1 is hard by the encounter XP budget.