5e Cards
3rd level: 3

Spirit Guardians

3rd-level conjuration

Casting Time
1 action
Range
Self
Components
V, S, M
Duration
Up to 10 minutes

Material: A holy symbol.

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels.

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Cleric

On these spell lists

Other 3rd-level spells for the same classes

Questions

What level is Spirit Guardians?

Spirit Guardians is a 3rd-level conjuration spell.

Which classes can cast Spirit Guardians?

Cleric has Spirit Guardians on their spell list.

Does Spirit Guardians need concentration?

Yes. Its duration is up to 10 minutes.

What does Spirit Guardians do at higher levels?

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.