5e Cards
6th level: 6

Disintegrate

6th-level transmutation

Casting Time
1 action
Range
60 feet
Components
V, S, M
Duration
Instantaneous

Material: A lodestone and a pinch of dust.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels.

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Sorcerer · Wizard

On these spell lists

Other 6th-level spells for the same classes

Questions

What level is Disintegrate?

Disintegrate is a 6th-level transmutation spell.

Which classes can cast Disintegrate?

Sorcerer and Wizard have Disintegrate on their spell list.

Does Disintegrate need concentration?

No. Its duration is instantaneous.

What does Disintegrate do at higher levels?

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.