5e Cards
4th level: 4

Confusion

4th-level enchantment

Casting Time
1 action
Range
90 feet
Components
V, S, M
Duration
Up to 1 minute

Material: Three walnut shells.

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6The creature doesn’t move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels.

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Bard · Druid · Sorcerer · Wizard

On these spell lists

Other 4th-level spells for the same classes

Questions

What level is Confusion?

Confusion is a 4th-level enchantment spell.

Which classes can cast Confusion?

Bard, Druid, Sorcerer and Wizard have Confusion on their spell list.

Does Confusion need concentration?

Yes. Its duration is up to 1 minute.

What does Confusion do at higher levels?

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.