5e Cards
Challenge 4: 4

Wereboar

Medium humanoid (human), neutral evil

Armor Class
10 (10 in humanoid form, 11 (natural armor) in boar or hybrid form)
Hit Points
78 (12d8+24)
Speed
30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (−1)
Skills
Perception +2
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 12
Languages
Common (can't speak in boar form)
Challenge
4 (1,100 XP)
Proficiency Bonus
+2

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

How many for your party

Copies of the wereboar (1,100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Wereboar for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 3——12–20
Level 4—1—2–20
Level 51—23–20
Level 6—2—3–20
Level 7—234–20
Level 82—34–20

In these lists

Similar humanoid cards

Questions

What CR is the Wereboar?

The Wereboar is challenge 4, worth 1,100 XP, with a proficiency bonus of +2.

How many hit points does the Wereboar have?

78 hit points (12d8+24), with AC 10 from 10 in humanoid form, 11 (natural armor) in boar or hybrid form.

How many should I use against four 3rd-level characters?

Against four level 3 characters, 1 is hard by the encounter XP budget.