5e Cards
Challenge 20: 20

Pit Fiend

Large fiend (devil), lawful evil

Armor Class
19 (natural armor)
Hit Points
300 (24d10+168)
Speed
30 ft., fly 60 ft.
STR
26 (+8)
DEX
14 (+2)
CON
24 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws
Dex +8, Con +13, Wis +10
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 14
Languages
Infernal, telepathy 120 ft.
Challenge
20 (25,000 XP)
Proficiency Bonus
+6

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons. The pit fiend's weapon attacks are magical.

Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

How many for your party

Copies of the pit fiend (25,000 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Pit Fiend for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 15——12–20
Level 16——12–20
Level 17——12–20
Level 18—1—2–20
Level 19—1—2–20
Level 20—1—2–20

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Questions

What CR is the Pit Fiend?

The Pit Fiend is challenge 20, worth 25,000 XP, with a proficiency bonus of +6.

How many hit points does the Pit Fiend have?

300 hit points (24d10+168), with AC 19 from natural armor.

How many should I use against four 15th-level characters?

Against four level 15 characters, 1 is hard by the encounter XP budget.