5e Cards
Challenge 6: 6

Mammoth

Huge beast, unaligned

Armor Class
13 (natural armor)
Hit Points
126 (11d12+55)
Speed
40 ft.
STR
24 (+7)
DEX
9 (−1)
CON
21 (+5)
INT
3 (−4)
WIS
11 (+0)
CHA
6 (−2)
Senses
passive Perception 10
Languages
—
Challenge
6 (2,300 XP)
Proficiency Bonus
+3

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

About the mammoth

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

How many for your party

Copies of the mammoth (2,300 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Mammoth for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 5—1—2–20
Level 81—23–20
Level 91—23–20
Level 10—2—3–20
Level 11—234–20
Level 122—34–20

In these lists

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Questions

What CR is the Mammoth?

The Mammoth is challenge 6, worth 2,300 XP, with a proficiency bonus of +3.

How many hit points does the Mammoth have?

126 hit points (11d12+55), with AC 13 from natural armor.

How many should I use against four 5th-level characters?

Against four level 5 characters, 1 is medium by the encounter XP budget.