5e Cards
Challenge 0: 0

Lemure

Medium fiend (devil), lawful evil

Armor Class
7
Hit Points
13 (3d8)
Speed
15 ft.
STR
10 (+0)
DEX
5 (−3)
CON
11 (+0)
INT
1 (−5)
WIS
11 (+0)
CHA
3 (−4)
Damage Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

How many for your party

Copies of the lemure (10 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Lemure for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 15–78–1011–1314–20
Level 28–131415–1920
Level 311–1415–20——

In these lists

Similar fiend cards

Questions

What CR is the Lemure?

The Lemure is challenge 0, worth 10 XP, with a proficiency bonus of +2.

How many hit points does the Lemure have?

13 hit points (3d8), with AC 7.

How many should I use against four 1st-level characters?

Against four level 1 characters, 8–10 is medium and 11–13 is hard by the encounter XP budget.