5e Cards
Challenge 2: 2

Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class
13 (leather armor)
Hit Points
22 (6d8+6)
Speed
30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

About the cult fanatic

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

How many for your party

Copies of the cult fanatic (450 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Cult Fanatic for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 2—1—2–20
Level 31—23–20
Level 4—2—3–20
Level 52345–20
Level 6234–67–20
Level 7345–67–20

In these lists

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Questions

What CR is the Cult Fanatic?

The Cult Fanatic is challenge 2, worth 450 XP, with a proficiency bonus of +2.

How many hit points does the Cult Fanatic have?

22 hit points (6d8+6), with AC 13 from leather armor.

How many should I use against four 2nd-level characters?

Against four level 2 characters, 1 is medium by the encounter XP budget.